DEVELOPING
DON’T GHOST ME AT MIDNIGHT

DGMAM was as project that has spanned a team of about a dozen friends and families and almost six years. It’s the result of a lot of hours of world building, scripting, editing and devotion to a creative process that could not have taken shape if it wasn’t for those folks who chose to lend their time, ideas and voices to this project. Below are some of the details of that journey and how Don’t Ghost Me At Midnight came to be.

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